2–12 players
Who’s most likely?
Read a question and vote for the friend who fits it best. Everyone locks a private ballot before the room’s verdict appears together.
Rules & how to play →Explore seven Quip Riot party games: social voting, drawing, bluffing, invention pitches and maths races. Read the rules and find a game for your group.
2–12 players
Read a question and vote for the friend who fits it best. Everyone locks a private ballot before the room’s verdict appears together.
Rules & how to play →3–12 players
Draw your secret prompt on your phone, compare the sketches and vote for the impostor who received a different prompt.
Rules & how to play →3–12 players
Invent a believable wrong answer to a strange question. Find the truth among your friends’ bluffs and earn points for fooling them.
Rules & how to play →3–12 players
Turn a ridiculous invention brief into a product name and sales pitch. Invest imaginary money in another player’s idea and reveal the founders.
Rules & how to play →2–12 players
Bid on how quickly you can solve five maths puzzles. The lowest bidder takes the challenge while everyone else watches the clock.
Rules & how to play →2–12 players
Everyone races through maths puzzles at once. Correct answers build a score multiplier; mistakes break your streak.
Rules & how to play →4–12 players
Two teams race to solve maths puzzles. Answer on your turn, pass the baton and help your teammates out loud.
Rules & how to play →Open a room, send the code, start the riot.